

Passive: You get an early warning when a creature is about to grab you.Īctive: 1 times per mission, you can escape after being grabbed, killing your captor in the process!Įffect activates after running for 5 seconds. Through the power of friendship you both take and deal 50% less damage from friendly fire! Passive: Leave no dwarf behind! You revive teammates 15% faster!Īctive: Once per mission, you can get a downed teammate instantly back on their feet! The previous perk level must be purchased before you may buy the next level, even if you have access to that level's tier. Higher tiers may also contain higher levels of perks. Additional passive perk slots are available for purchase at tier 4 and at tier 9. For example, to unlock tier 3 perks you must buy three tier 2 or tier 1 perks. To progress to the the next tier of perks, you must buy a set amount of perks from the previous tiers. Milestones are not dwarf specific, and each class shares completed milestones and milestone progress. For example, completing the 'Complete 1 Deep Dive' milestone will award points, and also unlock the 'Complete 3 Deep Dives' milestone, which will require the player to complete three additional deep dives. Milestones have levels, typically from 1 to 5, with each level awarding perk points upon completion. Milestones and milestone progress can be checked at your Key Performance Indicator terminal. Milestones may include completing missions in certain biomes, completing missions with certain mutators, gaining levels with a class, or unlocking a certain number of accessories. Perks are purchased using Perk Points, which can be acquired by completing Milestones. A list of perks and their functions can be found just below. An additional Active Slot is unlocked after Promoting each dwarf, and two extra Passive Slots can be unlocked for all dwarfs at perk Tier 4 and Tier 9. Some active perks also have a passive effect which does not need to be activated. Active perks are activated as abilities by the player using a button, while passive perks are always active and always give a bonus. Players start with one Active and one Passive Perk Slot. Once unlocked, all classes can equip a perk.

They offer small boosts to certain stats or give certain abilities, such as increasing the amount of minerals a Dwarf can hold in their pouch, or allowing a Dwarf to revive someone instantly once per mission. Once a milestone has been completed, the Perk Point reward can be claimed at your Key Performance Indicator terminal in the Space Rig.

They are purchased using Perk Points which are awarded by completing Milestones.
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Perks were implemented in Update 14: Feature Creep as a major new feature and reworked with Update 28: Feeling Perky. Perks are optional bonuses and abilities the player may equip on a Dwarf.
